The story of a witch looking for her neighbour’s cat in the Alps. Lots to love there. I really liked the first half or so. Cool worldbuilding, interesting interactions between Sasha/Daniel then Sasha/Gabriel. Once Daniel arrives at the lake, it becomes a bit more confusing and we can feel the shortness of the story causing problems.
It looks really nice as well, the mostly black and white style is awesome. The sprites ares nice, maybe not as expressive as they could be? The backgrounds work nice too. Not sure how to feel about the CG at the end bringing more colors. But the star of the show is, unusually, the UI! The bar of dialogue moving around the screen, and the blacking out of parts of the screen when Sasha focuses on something or someone, are both really cool effects.
Overall, I really liked it, but the last couple scenes had weird pacing and some confusion, bringing the total down a bit. Goof job (and thank you for your efforts)!
The adjusting viewport and NVL(?) mode were very well done! Very interesting method of moving the text and shifting the viewer's focus instead of manipulating the sprites. The dialogue also felt quite satisfying, like I would not have guessed what they were going to say/do.
That said, I do think the pacing was a bit too uniform/nonstop. There was no time to breath, and we were whisked from one line after another. Also, it was an interesting plot, but I kinda didn't see a point to the story other than it being a meme? Maybe the conversation with Gabriel was supposed to deliver some message and I zoomed past it? (If so, maybe slowing it down there could've helped.
But overall, I enjoyed it. It was a fun, short read as promised.
The novel seems to have a clear objective at first glance, something as simple as a quest, but as it progresses, it also adds a message to the reader about hatred and negative comments.
This is a very good message, and I was able to understand the reason for the game's title, but due to its short length and the sudden change of scenery just to convey the message at the end, it probably doesn't completely convince the reader, especially since the screen time for each character hasn't been used effectively, as the story is usually narrated from the protagonist's point of view, but however, the intention is still clear.
I would recommend expanding and refining the introductory setting, as I was somewhat confused about how the plot began, I don't know if this is due to my limited English. (since I thought I was in the lizard's shoes, but in the end, I realized I was the cat witch)
I also see a great effort, especially with the interface you've presented.
Because it looks disruptive, and I love it.
Although it could be improved for Android, as the text can be somewhat difficult to read there. Good job!
Thanks for reading it! Oh the curse was not mentioned at all... I think it might have been lost in editing, cause I remember including it, but I might have removed it for better scene overflow.
I enjoyed this very much! It kept subverting my expectations- witches in cars, using computers, and never quite being sure who was friend or foe; and the character designs were fascinating. The UI stuff you did was incredibly impressive too, you should be very proud. There was quite a dreamlike feeling to this, which I very much vibed with.
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The story of a witch looking for her neighbour’s cat in the Alps. Lots to love there. I really liked the first half or so. Cool worldbuilding, interesting interactions between Sasha/Daniel then Sasha/Gabriel. Once Daniel arrives at the lake, it becomes a bit more confusing and we can feel the shortness of the story causing problems.
It looks really nice as well, the mostly black and white style is awesome. The sprites ares nice, maybe not as expressive as they could be? The backgrounds work nice too. Not sure how to feel about the CG at the end bringing more colors. But the star of the show is, unusually, the UI! The bar of dialogue moving around the screen, and the blacking out of parts of the screen when Sasha focuses on something or someone, are both really cool effects.
Overall, I really liked it, but the last couple scenes had weird pacing and some confusion, bringing the total down a bit. Goof job (and thank you for your efforts)!
The adjusting viewport and NVL(?) mode were very well done! Very interesting method of moving the text and shifting the viewer's focus instead of manipulating the sprites. The dialogue also felt quite satisfying, like I would not have guessed what they were going to say/do.
That said, I do think the pacing was a bit too uniform/nonstop. There was no time to breath, and we were whisked from one line after another. Also, it was an interesting plot, but I kinda didn't see a point to the story other than it being a meme? Maybe the conversation with Gabriel was supposed to deliver some message and I zoomed past it? (If so, maybe slowing it down there could've helped.
But overall, I enjoyed it. It was a fun, short read as promised.
Still thanks for the time and playing it!
Story is probably my bigger focus next time around.
I don't think you can be a mountain when you're that short!
(joke comment)
The novel seems to have a clear objective at first glance, something as simple as a quest, but as it progresses, it also adds a message to the reader about hatred and negative comments.
This is a very good message, and I was able to understand the reason for the game's title, but due to its short length and the sudden change of scenery just to convey the message at the end, it probably doesn't completely convince the reader, especially since the screen time for each character hasn't been used effectively, as the story is usually narrated from the protagonist's point of view, but however, the intention is still clear.
I would recommend expanding and refining the introductory setting, as I was somewhat confused about how the plot began, I don't know if this is due to my limited English. (since I thought I was in the lizard's shoes, but in the end, I realized I was the cat witch)
I also see a great effort, especially with the interface you've presented.
Because it looks disruptive, and I love it.
Although it could be improved for Android, as the text can be somewhat difficult to read there. Good job!
This was a nice little story about 3 different witches. Though I think I might've forgotten what the curse Sacha has to deal with
Thanks for reading it!
Oh the curse was not mentioned at all... I think it might have been lost in editing, cause I remember including it, but I might have removed it for better scene overflow.
I enjoyed this very much! It kept subverting my expectations- witches in cars, using computers, and never quite being sure who was friend or foe; and the character designs were fascinating. The UI stuff you did was incredibly impressive too, you should be very proud. There was quite a dreamlike feeling to this, which I very much vibed with.
Lets see what we what here